![]() The textures used for each face of the cube used to store the skybox. Properties Property:Ĭhanges the rotation of the skybox around the positive y axis. See in Glossary that shows what the world looks like beyond your geometry. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. ![]() Think of each unique Scene file as a unique level. Skyboxes are a wrapper around your entire scene A Scene contains the environments and menus of your game. ![]()
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