From here we choose which standalone renderer we want to export to.įor Maya, in Deadline 9.0, we support an export workflow for many renderers, but for the purpose of this blog entry, we'll be sticking with Arnold. Scroll down to "Deadline Job Type", since we'll be ignoring the generic job options for this tutorial. Once loaded, open up the Deadline submitter (go to the Deadline tab and click on the green submission icon). With those assumptions out of the way, we can start up Maya, and load our scene file. And finally, you have the standalone version of Arnold.You have a scene, which is probably prettier than mine, that you need to render. The integrated submitter for Maya has been installed.HOW TO, YOU KNOW, ACTUALLY DO THISīefore I walk you through this workflow, I'm going to make the following assumptions: This blog post will take a brief look at how this workflow might look if you were using the Autodesk ® Maya ® software in combination with the Arnold renderer. In general, exported scenes are also much smaller than scene files, which can decrease transfer times on your render farm. This workflow is particularly good at giving pipeline managers more control over their farm's licensing situation, as well as allowing the render nodes to be light-weight by running standalone renderers. In many of our applications we've built in a workflow of exporting scene files that are then rendered by standalone applications. Version: Deadline 9.0 and later WHY YOU MIGHT CARE
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